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Forgotten realms commander decks
Forgotten realms commander decks













forgotten realms commander decks

Berserker's Frenzy rolls two d20 and ignores the lowest result (representing an ability check made with advantage), while the others add a value to the number rolled on the die before determining which effect occurs (the added value representing an ability modifier). Thematically, these represent ability checks with a difficulty class of 15. One occurs if the result is between 1 and 14, and a stronger effect occurs if the result is 15 or greater.

forgotten realms commander decks

Each one uses a different die.įive rare instant and sorcery spells which roll a d20 and have one of two effects occur depending on the result. The Commander decks for Adventures in the Forgotten Realms feature two cycles.įive rare, high mana value sorceries which roll two dice of the same type.

forgotten realms commander decks

Like with Ikoria Commander, the new cards are themed to the world and the reprints can be from anywhere. Cards from the main set retain their own symbol and code.

FORGOTTEN REALMS COMMANDER DECKS CODE

The other cards in these decks (with printed set code AFC and collector numbers #63–331) are legal for play in any format that already allows those cards that is, appearing in these decks doesn't change a card's legality in any format. They aren't legal for play in the Standard, Pioneer, or Modern formats. These cards are legal for play in the Commander, Vintage, and Legacy formats. There are 62 new cards (with printed set code AFC and collector numbers) printed in the Dungeons & Dragons: Adventures in the Forgotten Realms Commander Decks.















Forgotten realms commander decks