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Wrap HTML5 app to native desktop with node-webkit HTML9 Responsive Boilerstrap JS: This isn't your granddad's framework!
#Geeky brackets textify free how to#
How to tell if it's HTML5 (xpost from r/web_design) Introducing Nintendo Web Framework, a development environment based on WebKit technologies, HTML5, CSS3, and Javascript Perhaps someone could think of a campaign name to bring more awareness to this problem. My goal with this post is awareness of the lack of a real HTML5 solution, which is holding back its adoption. I can't wait for a REAL HTML5 implementation on mobile. Google ChromeOS already implements these things (with some problems, admittedly), because Google has nothing to lose and everything to gain with a strong HTML5 implementation on the desktop. But Google and Apple are not going to give this to you all until they have no choice competitively. These things are not hard to implement at all, and most of the pieces already exist. * allowing web apps to be part of the marketplace (iOS App Store and Google Play Marketplace) * Web apps executing in a frameless browser to have the same feel as a native app * Web apps to be treated as first-class citizens, meaning they get an icon on the mobile app-launcher and/or desktop * web sockets and server-sent events for smooth networking * application caching (to run the app offline) In order for HTML5 to subsume (most) native apps, you need the a minimum of the following: Apple is much more against this than Google. This would kill their app stores, and therefor their walled gardens. There is a business reason: It is not in Google or Apple's self-interest to create a viable HTML5 platform for mobile. The thing is, there is no technical reason why this couldn't be the case now. Please push Google and Apple!Įveryone talks about how native apps will disappear and HTML5 will be the future. HTML5 as an app platform won't take off until Google and Apple support it.
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So I was looking thru the source code of and I found an interesting line of code.
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RuneScape 3 will be written in HTML5 and WebGL Video: Quake 4 running in WebGL (with real-time lighting, physics, collisions and particles)īBC betrays the public, demands DRM for HTML5 Canvas, touch+mouse, and css3 transitions. Netflix plans to move from Microsoft Silverlight to HTML5 videoįluid dynamics + JavaScript + ASCII art = AwesomeĪdding DRM to the HTML standard will have far-reaching effects, incompatible with the W3C's most important policies
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This is my latest foray into HTML5 feel free to check out some of my ().īe honest! I'd love to hear all your quibbles, technical and nontechnical.ĮFF Makes Formal Objection to DRM in HTML5 Be sure to take advantage of the scroll wheel to zoom out! The gameplay is inspired heavily (and blatantly!) by ().Ĭontrols and objective are explained when you open the game. I made a free, Osmos-inspired game in HTML5.
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